🇬🇧 UK GUIDE · · KLEI ENTERTAINMENT · ALL PRICES GBP

Best Don’t Starve Together Server Hosting UK 2026

Running a DST server for your friends means no more host-dependent disconnects, no griefers torching your base, and a persistent world that’s there whenever anyone wants to play. We’ve ranked every UK-node provider from our 25-host panel — with honest GBP prices, confirmed Caves support and the setup details that make the difference.

£2.82
Cheapest UK node
64
Max player slots
Free
Cluster token (Klei)
20+
Providers compared

Most DST friend groups start with one player hosting from inside the game — and hit the same wall every time. The host’s PC has to stay on. If they disconnect, everyone gets booted. A single griefer on a public server can burn a base that took days to build. A dedicated Don’t Starve Together server fixes all three: the world runs 24/7, players join and leave independently, and you control exactly who has access. For UK players specifically, the server location matters — boss fights, hound waves and sanity management all benefit from the sub-20ms latency a London server provides versus the 80–120ms you get from a US-only host. We’ve tested and ranked providers from our full UK game server hosting panel for the features that actually matter for DST: Caves support, Workshop mods, cluster token setup and reliable uptime for persistent worlds.

🕯️ Why a dedicated DST server beats hosting from your PC

No host-dependency. When you host from the game client, everyone’s connection runs through your machine. You log off, everyone gets kicked — mid-boss fight, mid-base-build, mid-season. A dedicated server stays online whether you’re playing, sleeping, or at work.

Griefer control. Public servers are open to anyone with a torch and a bad mood. Password your server and only your group ever sees it. Ban players permanently without losing your world.

Your mods, your rules. Run the exact Workshop mods your group wants — Global Positions, Health Info, Geometric Placement — consistently across every session. No more one player missing a mod and failing to connect.

Asynchronous play. One player tends the farms at midnight, another logs in Saturday afternoon. The world is always there, always current. Progress accumulates even when you’re not actively coordinating sessions.

Best Don’t Starve Together server hosting UK

Ranked by UK/London node, Caves support, hardware quality and GBP value. DatHost does not offer DST — default top 3 is LOW.MS / Host Havoc / GTX Gaming.

1
LOW.MS Gold Pick 🇬🇧 London UK
Best UK overall · Ryzen 9 9950X · DDR5 · 10GB guaranteed · Caves + mods · 5-day refund
£7.49/mo
from $10.10/mo · 10GB RAM guaranteed · London UK
Ryzen 9 9950X DDR5 🇬🇧 London Caves + Overworld Steam Workshop mods Cloud backups 5-day refund 4.8★ (193 reviews)
💡 LOW.MS guarantees 10GB RAM on every DST plan — no overloaded shared nodes. This matters most during the spike moments that hammer DST servers: an entire hound wave hitting while three players are in active boss combat and the world autosaves simultaneously. Guaranteed allocation means that spike is absorbed cleanly rather than throttled by competing customers on the same node.

LOW.MS takes the top UK spot for Don’t Starve Together through the combination most UK communities actually need: hardware that handles a modded Caves server without stuttering, a London node that keeps British players under 20ms, and a 5-day refund window long enough to genuinely test Caves performance before committing. Running a two-shard server with 15–20 Workshop mods means two simultaneous server processes competing for CPU. The Ryzen 9 9950X handles this cleanly — the kind of modern, high-clock hardware designed exactly for this kind of concurrent simulation load.

Setting up Caves on LOW.MS is handled through the control panel — you configure the shard setup and the panel manages the two-process architecture automatically. No manual server.ini editing required. Workshop mod management uses either their integrated file manager or FTP for direct control over dedicated_server_mods_setup.lua. Cloud backups run automatically and independently — if you’ve spent three in-game years building a base and the world gets corrupted by a bad mod update, having an automatic cloud backup is the difference between restoring in minutes and losing everything.

At £7.49/mo with guaranteed specs, automatic cloud backups, a London UK node and a genuine 5-day refund, LOW.MS is the clearest value proposition on our UK panel for any DST community that plays regularly and wants a server they can rely on.

Pros
  • ✓ Ryzen 9 9950X + DDR5 — handles modded Caves cleanly
  • ✓ Guaranteed 10GB RAM — no throttling on spike events
  • ✓ London UK — sub-20ms for British players
  • ✓ Caves shard setup through panel — no manual config
  • ✓ Cloud backups + Workshop + FTP mod support
  • ✓ 5-day refund · 4.8★ Trustpilot (193 reviews)
Cons
  • ✗ No built-in Workshop mod browser (FTP/file manager)
  • ✗ Fewer global locations than BisectHosting
2
Host Havoc Silver Pick 🇬🇧 London
Best support · own hardware · <10 min response · Caves · London UK · 4.8★
from £8.34/mo
own hardware · London UK · per-slot · 4.8★ (1,515)
Own hardware AMD Ryzen + Intel Xeon 🇬🇧 London Caves + Overworld TCAdmin v2 panel <10 min support 4.8★ (1,515 reviews)
💡 Host Havoc runs physical own hardware — not shared cloud infrastructure. For DST, this matters most during the CPU-intensive moments: when multiple hound waves hit simultaneously, when a complex Workshop mod like Geometric Placement recalculates positions for a full base, or when two Caves shard processes are both running under peak load. On overcommitted cloud nodes, CPU spikes from neighbouring customers cause stuttering at exactly these moments. Dedicated hardware doesn’t have this problem.

Host Havoc is the right pick when server reliability and fast human support matter more than saving a few pounds per month. Their sub-10-minute average support response time is backed by 1,515 Trustpilot reviews at 4.8 stars — a statistically meaningful sample, not a handful of reviews. When a Workshop mod update breaks your save file on a Friday evening and your friends are waiting to play, getting a knowledgeable human response in under 10 minutes is genuinely different from waiting hours for a ticket reply.

London UK node, TCAdmin v2 panel with full DST cluster configuration, FTP access for mod management, NVMe SSD, automatic backups and DDoS protection. For groups running established long-term worlds with custom mod stacks, Host Havoc’s own-hardware consistency and support responsiveness justify the slightly higher entry price.

Pros
  • ✓ Own hardware — no CPU throttle on Caves peak load
  • ✓ London UK · Caves shard confirmed
  • ✓ 4.8★ from 1,515 reviews · <10 min support avg
  • ✓ TCAdmin v2 · full FTP · NVMe · DDoS protection
  • ✓ Auto backups · auto-updates
Cons
  • ✗ 72h refund (shorter than LOW.MS 5-day)
  • ✗ Per-slot pricing — less ideal for RAM-heavy modded configs
3
GTX Gaming Bronze Pick 🇬🇧 London + Stockholm Best budget UK
£2.82/mo entry · DDR5 5.7GHz · 7-day refund · London + Stockholm · DST guides published
from £2.82/mo
$0.38/slot · 10-slot min · DDR5 · London + Stockholm
DDR5 5.7GHz 🇬🇧 London + Stockholm Caves + Overworld DST knowledge base Cluster token guide 7-day refund 4.7★ (1,386 reviews)

GTX Gaming brings three things that make them the strongest budget UK option for DST: the most affordable confirmed London-node entry price on our panel (£2.82/mo for 10 slots), a 7-day refund window — the most generous in our top 3 — and a published DST knowledge base that covers cluster token setup, Caves configuration and Workshop mod management. That documentation depth matters specifically for DST because the cluster token step (generating it from accounts.klei.com and placing it in cluster_token.txt) is where most first-time DST server owners get stuck.

Their DDR5 5.7GHz hardware handles DST’s simulation well, and both London and Stockholm UK nodes cover British and Scandinavian communities. At $0.38/slot, a 20-player server is £5.64/mo — still significantly below most RAM-based competitors for the same player count. The 7-day refund gives you a full week to test Caves, verify Workshop mods load correctly and confirm latency meets expectations before committing.

Pros
  • ✓ £2.82/mo entry — cheapest UK London node on our list
  • ✓ DDR5 5.7GHz · London + Stockholm
  • ✓ 7-day refund — most generous in top 3
  • ✓ DST-specific KB: cluster token, Caves, mod guides
  • ✓ 4.7★ (1,386 reviews) · Caves confirmed
Cons
  • ✗ Per-slot pricing less flexible for heavily modded configs
  • ✗ No free MySQL included

All Don’t Starve Together hosting providers compared

GBP ($1=£0.741, ). ⚠ = no UK node or unconfirmed — verify directly. DatHost does not offer DST.

#ProviderGBP/mo🇬🇧 UK?CavesModsTrustpilotNotes
1LOW.MS£7.49✅ London✅ Workshop+FTP4.8★ (193)Ryzen 9 9950X · 10GB guaranteed · 5-dayVisit →
2Host Havocfrom £8.34✅ London4.8★ (1,515)Own HW · <10 min support · 72h refundVisit →
3GTX Gamingfrom £2.82✅ London + Stockholm4.7★ (1,386)$0.38/slot · DST guides · 7-day refundVisit →
4BisectHosting~£8.89–13✅ London4.8★ (25,348)21 locations · 3 days backup · 15 min supportVisit →
5Apex Hosting~£11+✅ London4.8★ (8,054)Beginner-friendly · unlimited slots · 7-dayVisit →
6Shockbyte~£3.71+✅ EU3.8★ (10,176)Cheap entry · unlimited slots · 72hVisit →
7SparkedHostfrom £1.85✅ EU + UK4.8★ (2,291)$2.50/mo · 1-day free trial · Apollo panelVisit →
8GGServers~£4.45✅ London4.6★ (3,407)Budget UK · London · NVMeVisit →
9ScalaCube~£5.93✅ UK + EU4.5★ (4,713)UK node · beginner-friendly · free subdomainVisit →
10Gaming Deluxe~£10✅ London · GBP4.5★ (82)UK company · GBP billing · DDR5 5.0GHz+Visit →
11Nitrado~£5–12✅ EU3.6★ (7,403)Pay-as-go · flexible EUVisit →
12G-Portal~£7/mo equiv.✅ Frankfurt4.0★ (2,836)Pay-as-go · $2.75/3 daysVisit →
13Survival Servers~£7.41+✅ EU4.7★ (862)Survival specialist · EU nodesVisit →
14Indifferent Broccoli~£12.59⚠ Germany EU4.4★ (792)Uncapped RAM · 7-day refund · EU onlyVisit →
15AleForge£5.93 (8GB)⚠ US only4.9★ (139)Cheapest/GB · US only · 7-dayVisit →
16Hostinger£7.03✅ UK VPS⚠ manual4.7★ (66k+)VPS · root access · manual setupVisit →
174NetPlayers~£4.50✅ EU4.4★ (7,900)Budget EU · verify DST supportVisit →
18Godlike Host~£7.41✅ EU3.8★ (416)EU nodes · verify DSTVisit →
19Wabbanode~£8.894.7★ (42)Modding focus · verify DSTVisit →
20Aim2GameContact✅ EUConcierge model · contact for DSTVisit →

DatHost does not offer DST. ⚠ = unconfirmed — verify directly. Prices GBP, . All DST servers require a free cluster token from accounts.klei.com.


Caves & cluster setup — what every DST server owner needs to know

Don’t Starve Together uses a cluster/shard architecture that surprises most first-time server owners. Getting this right before you pick a plan is important — it directly affects which hosting tier you need.

🌲 Overworld only (single shard)

One server process, one map. Players explore the surface world — forests, grasslands, swamps, desert. No access to the Ruins, Thulecite crafting or Cave-exclusive creatures. Recommended for new groups getting started — lighter on hardware and simpler to manage.

RAM: ~2GB idle · ~2.5–3GB with 6–10 players + mods
🕯️ Overworld + Caves (two-shard cluster)

Two simultaneous server processes: Overworld shard + Caves shard. Connected by cave entrances on the surface map. Players transition between worlds seamlessly. Adds the Ruins biome, Ancient Guardian boss, Thulecite crafting, Shadow Pieces. Required for long-term play.

RAM: ~3.5–4GB idle · ~4–6GB with 6–10 players + mods
Caves roughly double RAM usage because two server processes run simultaneously. A plan that’s fine for Overworld-only may struggle when you add Caves — especially with 15+ Workshop mods active. LOW.MS’s guaranteed 10GB handles both comfortably at any realistic player count.

How shards and clusters work

A cluster is your server as a whole — one identity, one server browser entry. A shard is an individual game world within that cluster. The Overworld shard is the master (marked is_master = true in server.ini); the Caves shard is a slave that connects to the master. They communicate through configured ports and a shared cluster_key. From a player’s perspective this is invisible — they just step into a cave entrance and transition.

Most managed hosts handle the two-process setup through their control panel — you configure it once and the panel manages both shard executables. If a host requires you to manually set up and link two separate server instances, that’s a sign of poor DST-specific infrastructure. Our top 3 all handle it through panel configuration.

DST server ports

UDP 10999 — Overworld shard (default game port)
UDP 10998 — Caves shard (default)
TCP/UDP 27016 — Master server port (shard communication)
Managed hosts configure all ports automatically. For self-hosting: forward UDP 10998 and 10999 in your router’s port forwarding settings.

Cluster token — how to get one and why your server needs it

The cluster token is the single most common stumbling block for new DST server owners. Without it, your server starts fine and players can connect via direct IP — but it’s invisible in the public server browser. Here’s the complete picture.

A cluster token is completely free. Go to accounts.klei.com, log in with your Klei account (linked to your Steam copy of DST), navigate to Don’t Starve Together → Game Servers, create a server entry with any name, and copy the generated token string. Place it in a file called cluster_token.txt in your cluster’s root folder. One token covers the entire cluster — you don’t need separate tokens for Overworld and Caves shards.
You need to own DST

A cluster token requires a Klei account linked to a legitimate Steam copy of Don’t Starve Together. One copy of DST covers unlimited server instances — you don’t need a copy per server. The dedicated server binary itself is a free tool in Steam → Library → Tools.

Token → cluster_token.txt

Copy the token string and paste it as the only content of a file named cluster_token.txt. This file lives in the root of your cluster folder — the same folder that contains your cluster.ini. All managed hosts expose a “Cluster Token” field in their control panel that handles this placement automatically.

Separate token per cluster

If you run multiple distinct DST servers (different worlds), each needs its own cluster token. You can generate as many as you need from the same Klei account. If you rotate a token for security reasons, generate a new one and replace the file contents, then restart the server.


cluster.ini & worldgenoverride.lua — the settings that matter

DST uses a clean file-based configuration. Most managed hosts expose the common settings through their panel, but knowing what each does lets you go beyond the defaults when your community has specific needs.

cluster.ini — server-wide settings

// cluster.ini — the key settings for a community server
[GAMEPLAY]
game_mode = endless // survival | wilderness | endless
max_players = 10 // practical max for good performance
pvp = false
pause_when_empty = true // strongly recommended for casual groups
[NETWORK]
cluster_name = My UK Server
cluster_password = // blank = public, add password for private
autosaver_enabled = true
cluster_intention = cooperative
game_mode: endless vs survival

Endless — players can always respawn at Florid Postern at the start of the map. No permanent death. Recommended for casual friend groups who don’t want the frustration of losing a character they’ve played for 40 days. Survival — players die and become ghosts, revived by other players. Permadeath after the ghost timer. Recommended for experienced groups wanting stakes. Wilderness — stricter survival with random respawn on the map.

pause_when_empty

Set to true to pause the simulation when all players are offline. The world doesn’t advance, seasons don’t change, and resources don’t deplete or regenerate while nobody is playing. Strongly recommended for friend groups that play weekly rather than daily — prevents returning to a world that’s moved on without you.

worldgenoverride.lua — customise before first generation

worldgenoverride.lua settings cannot be changed after world generation without a full wipe and restart. Decide on your world settings before the first server start.
// worldgenoverride.lua — casual-friendly world settings
return {
  override_enabled = true,
  overrides = {
    autumn = “longseason”, — 30 days first season vs default 20
    berries = “lots”,
    grass = “lots”,
    trees = “lots”,
    rock = “lots”,
    world_regrowth = “veryhigh”, — resources regenerate faster
  }
}

Place this file at SERVER_DIR/Master/worldgenoverride.lua. For Caves, create a separate file at SERVER_DIR/Caves/worldgenoverride.lua with preset = “DST_CAVE” instead.


Workshop mods on a dedicated DST server

DST mods are managed through two files. dedicated_server_mods_setup.lua (in the server’s /mods/ folder) lists which mods to download at startup using their Workshop IDs. modoverrides.lua (inside each shard folder) enables mods and stores their configuration settings.

// dedicated_server_mods_setup.lua
ServerModSetup(“2287303119”) — Global Positions
ServerModSetup(“375859599”) — Health Info
ServerModSetup(“666155465”) — Geometric Placement
Players must have all server mods subscribed on Steam Workshop before connecting. Missing a mod = connection error. This is automatic enforcement — players see which mod IDs they need.

Popular mods for UK community servers

Global Positions

Shows all player positions on the map at all times. Essential for any group larger than 2 — prevents the “where is everyone?” problem during boss fights and emergencies. Near-universal on community servers.

Health Info

Displays enemy health values when you hover or attack. Transforms boss fights from guesswork into informed decision-making. Lightweight, very widely used. Changes the game for groups who want to coordinate efficiently.

Geometric Placement

Snaps building placement to a grid. Makes organised, clean bases possible. Massively popular for groups who want their farms, chest rooms and crafting areas to look intentional rather than chaotic.

Combined Status

Expands the HUD with detailed nutrition, sanity and health displays, season information, and temperature readouts. Fills information gaps the base game leaves ambiguous. One of the most-installed mods on any community server.

Epic Healthbar

Enhanced health display for bosses showing phase indicators and percentage. Works alongside Health Info. Particularly useful for Fuelweaver, Celestial Champion and other multi-phase bosses where knowing the fight stage changes strategy.

RAM note for heavy mod stacks

A heavily modded server (20+ mods) with 6 players uses more RAM than a vanilla server with 20 players. Plan your hosting tier based on your mod stack, not just your player count. 6GB is comfortable for most modded Caves configs.


RAM & hardware — what you actually need

DST is one of the lighter games to host — Klei’s official minimum is 1GB RAM. In practice, mod stack and Caves configuration matter far more than player count for hardware requirements.

ConfigPlayersMin RAMComfortableNotes
Vanilla, no Caves2–81–2GB3GBAny plan handles this easily
Vanilla + Caves4–103GB4–5GBTwo shard processes
Modded (10–20 mods) + Caves4–104GB6GBMod overhead adds up
Heavily modded (20+ mods) + Caves8–166GB8GBTotal conversion mods more demanding
✅ NVMe for world generation

First world generation takes 1–5 minutes. Subsequent saves and mod loading are fast on NVMe, noticeable on SATA. If your host runs SATA SSD, world autosaves during peak activity can cause brief pauses.

✅ Windows or Linux both fine

The DST dedicated server binary runs natively on both platforms. Most managed hosts run Linux for game servers, which uses slightly less RAM. No performance difference between platforms in practice.

⚠ Verify Caves on your plan

Caves support means the host can run two simultaneous shard processes for one cluster. Most plans include this, but some entry-tier plans don’t. Confirm explicitly if Caves aren’t mentioned in the plan description.


Best Don’t Starve Together host for your group

⭐ Best UK overall

Ryzen 9 9950X · London UK · 10GB guaranteed · Caves through panel · cloud backups · 5-day refund · from £7.49/mo. Best hardware + best UK node + best refund window in the top 3.

🛡 Best for reliability

Own hardware · London UK · <10 min support · 4.8★ from 1,515 reviews. Best when a mod update breaks your save mid-week and you need fast human help to restore it.

💸 Best budget UK

£2.82/mo · London + Stockholm · 7-day refund · DST guides. Best for small groups wanting a UK node without overspending. 20-slot server at £5.64/mo.

🌱 Best beginner

Guided setup · London · unlimited slots · 7-day refund · 4.8★ from 8,054 reviews. Best for first-time server owners who want hand-holding through cluster token setup and mod installation.

🇬🇧 GBP billing UK company

UK-based · London · GBP billing · DDR5 5.0GHz+ · 7-day backup history · ~£10/mo. Best for UK groups wanting GBP invoicing and a British company to deal with.

⚡ Cheapest entry

From £1.85/mo ($2.50/mo) · EU + UK · 1-day free trial · Apollo panel · 4.8★. Lowest entry price on our list with a free trial. Good for vanilla small groups testing DST hosting before committing.


Don’t Starve Together server hosting — FAQ

Yes — to run a public online DST server, you need to own a copy of Don’t Starve Together on Steam. This is required to generate a cluster token from accounts.klei.com. One copy of DST covers unlimited server instances — you don’t need a separate copy per server. The dedicated server binary itself is a free download in Steam → Library → Tools once you own DST. Running a server without a cluster token (offline/LAN only) doesn’t require game ownership, but offline servers don’t appear in the browser and friends can only join via direct IP.
A cluster token is a free authentication key from Klei Entertainment that allows your server to appear in the public server browser. Go to accounts.klei.com, log in with your Klei account (linked to your Steam DST copy), navigate to Don’t Starve Together → Game Servers, create a server entry with any reference name, and copy the generated token string. Place it in a file named cluster_token.txt in your cluster’s root folder. Every managed hosting provider we recommend handles this through a “Cluster Token” field in their control panel. Without a token, your server runs but is invisible in the public server list — players can still connect via direct IP.
For new groups starting out, Caves aren’t essential — the surface Overworld has plenty of content. For any serious long-term community, Caves are necessary for full progression. They contain the Ruins biome with Thulecite crafting and the Ancient Pseudoscience Station, the Ancient Guardian boss (drops items for key late-game recipes), Moonlite Stones, unique cave creatures and resources not available on the surface. To enable Caves, you need a two-shard cluster setup — two simultaneous server processes. This roughly doubles RAM requirements. All our top 3 providers support Caves through their control panels.
Three distinct game modes, set in cluster.ini. Survival — the default. Players die and become ghosts, revived by other players touching their remains or using Life Giving Amulets. Without revival, the ghost timer expires and they choose a new character to haunt from; they rejoin on the next day. Wilderness — similar to Survival but players respawn randomly across the map rather than at the starting area. Stricter, more isolated. Endless — no consequences for death. Players respawn freely at Florid Postern (the spawn portal) indefinitely. Recommended for casual friend groups or anyone learning the game — removes the frustration of losing a character you’ve invested significant time building up.
Vanilla, no Caves, 2–8 players: 2–3GB comfortably. Vanilla with Caves enabled: 4–5GB. Modded server (10–20 Workshop mods) with Caves: 6GB is a comfortable target. Heavily modded (20+ mods) with Caves and 8–16 players: 8GB. The key variable is your mod stack — a heavily modded server with 6 players uses more RAM than a vanilla server with 20 players. Plan your tier based on your intended mod count, not just player count. LOW.MS’s guaranteed 10GB covers every realistic DST configuration comfortably, including heavily modded servers with Caves enabled.
UDP 10999 for the Overworld shard, UDP 10998 for the Caves shard (if running Caves), and TCP/UDP 27016 for the master server port used for shard-to-shard communication. Managed hosting providers configure all ports automatically — you only need to think about these if self-hosting. For self-hosting, forward UDP 10998 and 10999 in your router’s port forwarding settings. If running multiple clusters on one machine, each cluster’s shards need unique ports.
Yes. DST world data is stored in your cluster folder — the same folder as cluster.ini and cluster_token.txt. Download the entire cluster folder via FTP from your old host (or from your PC if you’ve been self-hosting), upload it to the new host using their file manager or FTP, update the cluster token if you’re using a new one, and restart. Most managed hosts (including LOW.MS, Host Havoc and GTX Gaming) offer free server migration assistance if you get stuck. Make sure to download both the Master (Overworld) and Caves shard data if you’ve been running Caves.
Technically up to 64 players per shard. In practice, the gameplay experience degrades before the hardware limits are reached. Most groups find 4–6 players is the sweet spot for cooperative survival — enough to cover different skill specialisations (combat, base management, farming, exploration) without the chaos of 20+ people competing for resources in a standard-size world. Above 8–10 players, resource competition becomes frustrating unless you’ve configured the world with increased resource abundance in worldgenoverride.lua. The server can handle 20+ players on standard managed hosting hardware — the question is whether the gameplay experience you want scales to that size.

🇬🇧 Our top UK pick for Don’t Starve Together

LOW.MS — Best Don’t Starve Together Server Hosting UK

Ryzen 9 9950X · DDR5 · London UK · Guaranteed 10GB RAM · Caves + Overworld cluster · Workshop mods · Cloud backups · 5-day refund · from £7.49/mo

Affiliate disclosure: we earn a commission if you purchase via our links at no extra cost to you. Prices GBP at $1=£0.741 (). Verify with providers before purchasing. Cluster token required from accounts.klei.com (free).

About the author
Linus — author at Game Server Hosting
Linus GSH Founder

SEO & Digital Marketer · Avid survival gamer · Sweden/UK

I'm an avid gamer from Sweden with a lot of time spent in England in the last 5 years who loves survival games — ARK, Palworld, Valheim, Sons of the Forest, V Rising and plenty of WoW and Dota 2 on the side. I created this site to help other gamers find the best server hosting without wasting money on laggy providers.

By day I work in SEO and Google Ads, helping businesses rank and convert. I've been hosting game servers since the Minecraft + Hamachi LAN days and have learned the hard way what separates a good host from a bad one. Every ranking on this site is based on real testing and price-to-performance — no paid placements.